Oct 30, 2018 We waded through the titles to produce our definitive list of the 100 best video games and PC games from 2000 to 2009. Grab your controller, hit start, and get ready to be mad.
Majesty: The Fantasy Kingdom Sim | |
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Developer(s) | Cyberlore Studios |
Publisher(s) | Hasbro Interactive (PC) MacPlay (Mac) |
Composer(s) | Kevin Manthei |
Series | Majesty series |
Platform(s) | Windows, Linux, Mac OS, Android, Symbian, iOS, Windows Phone |
Release | WindowsMac
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Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Majesty: The Fantasy Kingdom Sim is a real-time strategyvideo game developed by Cyberlore Studios, and published by Hasbro Interactive under the MicroProse brand name for Windows in March 2000. MacPlay released a Mac OS port in December 2000. Infogrames released the expansion pack Majesty: The Northern Expansion for Windows in March 2001, and Majesty Gold Edition, a compilation for Windows bundling Majesty and The Northern Expansion, in January 2002. Linux Game Publishing released a Linux port of Majesty Gold Edition in April 2003. Majesty Gold Edition was re-released by Paradox Interactive under the name Majesty Gold HD Edition in March 2012, adding support for higher resolutions and including two downloadable quests that were incompatible with the original release of Majesty: The Northern Expansion.
In Majesty, players assume the role of king in a fantasy realm called Ardania which features city sewers infested with giant rats, landscapes dotted with ancient evil castles, and soldiers helpless against anything bigger than a goblin. As Sovereign, the player must rely on hiring bands of wandering heroes in order to get anything done. The game has 19 single player scenarios but no overarching plotline. The Northern Expansion adds new unit abilities, buildings, monsters, and 12 new single player scenarios. Freestyle (sandbox) play and multiplayer are also available.
Gameplay[edit]
Henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defense against monsters. Caravans travel from trading posts to the marketplace, where they deliver gold based on the distance they traveled.
Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is significantly different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war.
In certain quest scenarios, the player also has the ability to interact with other kingdoms. This mainly includes the use of a kingdom's services by the heroes of a foreign faction, although in many cases, the player may choose to attack the foreign faction or will be automatically hostile toward them. In other, rarer instances, heroes may switch sides between kingdoms in the event that their guild has been destroyed and their native kingdom can no longer offer them hospitality.
Buildings[edit]
Base-building is comparable to other real-time strategy games of the period, but units are autonomous—a feature usually associated with construction and management simulation games—and possess attributes borrowed from role-playing video games. The Sovereign's actions are limited to constructing and enhancing buildings, using building abilities and spells, hiring heroes, and offering rewards.
The basic building is the palace, and its loss means the loss of the game. Guilds and temples can be used to summon and house heroes (typically four per building), almost all other ones offer equipment or services (inns, royal gardens, etc.). Some guilds and temples may not co-exist, and some buildings require the presence of certain buildings before they are available for construction.
The system of heroes in Majesty is similar to most other sim games. These heroes are not under the direct control of the player, but they can be influenced by reward flags to perform certain tasks, such as slaying a particularly troublesome monster or exploring an unknown area of the map. However, their cooperation is not guaranteed even then. Heroes have free will, though some classes are more inclined to certain actions than other. (For example, a paladin is more likely to attack a dangerous monster than a rogue.)
Each hero has different favored behaviors as well. For example, paladins often choose to raid lairs, while rogues will steal, and elves will perform at inns. Furthermore, rewards influence heroes differently. Rogues will be the first to make an attempt at the rewards, followed soon after by elves or dwarves.
The powers and abilities of the heroes also move in a rock-paper-scissors format. Some monsters are especially weak against ranged attacks, while strong against melee or magic. Other monsters are especially strong against melee and ranged attacks, and magic makes killing them much easier. It is important to plan ahead and be able to defend your kingdom against different types of monsters, exploiting their weaknesses.
Individual heroes gain experience points and level up as they would if they were characters in a role-playing game. Other hero attributes borrowed from role-playing games include ability scores and inventories. Though all heroes in a class share the same in-game sprite and portrait, they all have individual names, have unique stats, and varied levels.
Reception[edit]
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Majesty was generally well received by the gaming press, with many reviews commenting positively on its unique combination of elements from different genres.[9] The game's Linux port was also well received, with gamers giving it four stars and numerous positive comments on The Linux Game Tome,[10] as well as numerous positive comments at LinuxGames.[11]
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The game was reviewed in 2000 in Dragon #269 by Johnny L. Wilson in the 'Silycon Sorcery' column. Wilson sums up the game: 'Majesty offers a very different feeling than the average strategy or role-playing game in a fantasy world. It is similar to being a Dungeon Master or playing a simplified version of Birthright.'[12]
The editors of Computer Gaming World nominated Majesty as the best strategy game of 2000, although it lost to Sacrifice. However, the magazine presented Majesty with a special award 'Pleasant Surprise of the Year', and the editors wrote that it 'hooked more than one of us with a quick-paced, hands-off formula that defied our expectations and won our hearts.'[13]
Daniel Erickson reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that 'A great take on a classic formula. Only its lack of solid multiplay keeps Majesty out of the top ranks of RTS games.'[5]
Legacy[edit]
Majesty: The Northern Expansion[edit]
Majesty: The Northern Expansion is generally seen as a fine sequel to the critically acclaimed Majesty. It features new unit abilities, buildings, monsters, and twelve new single player scenarios (two of which are in a new 'Master' level). Freestyle play is also available and includes new features including those present in the single player quests.
Majesty Gold HD Edition[edit]
On March 21, 2012, Paradox Interactive (who had created Majesty 2) released Majesty Gold HD Edition. This version is identical to the standard Gold Edition containing both Majesty and Majesty: The Northern Expansion, but includes support for larger resolutions and native support for Windows 7. It also includes two downloadable quests that were compatible with the original Majesty, but not with the original release of The Northern Expansion.[14]
Sequel[edit]
Cyberlore Studios planned a sequel, Majesty Legends, but it was never officially released.[15] The developer cited the lack of a publisher as the reason. In July 2007, Paradox Interactive acquired the intellectual property for Majesty[16]and released a sequel, Majesty 2: The Fantasy Kingdom Sim, on September 18, 2009.
Majesty Mobile[edit]
Mobile 'Majesty: The Fantasy Kingdom Sim' is developed and published by HeroCraft and released on January 20, 2011. The game is designed to run on BlackBerry Playbook, iOS, Android, Bada and high-end Nokia Symbian devices.[17] An iOS version is also available for iPhone, iPod touch, and iPad.[2] The game is also available on Microsoft's Windows Phone platform as of March 2012.[18]
Notes[edit]
- ^'News Briefs'. IGN. March 21, 2000. Archived from the original on September 1, 2000. Retrieved October 25, 2019.
Build A Kingdom: 'The kingdom strategy/simulation game Majesty is being shipped to a store near you even as we speak.' - ^ ab'HeroCraft Fills The iPad With Majesty'. Kotaku. 2010-01-29. Retrieved 2011-03-23.
- ^George, Saijo (23 March 2012). 'Majesty: The Fantasy Kingdom Sim now on Windows Phone'. Best Windows Phone Games Review and Game News. Retrieved 11 November 2012.
- ^Asher, Mark (May 9, 2000). 'Castles R Us'. Computer Gaming World. Archived from the original on February 11, 2001.
- ^ abErickson, Daniel (August 2000). 'Finals'. Next Generation. Vol. 3 no. 8. Imagine Media. p. 96.
- ^Korda, Martin. 'Majesty'. PC Zone. Archived from the original on September 23, 2007.
- ^Brenesal, Barry. 'Majesty'. PC Gamer US. Archived from the original on October 17, 2006.
- ^Chong, David (May 3, 2000). 'Monarch of the Mercenary Kingdom'. Computer Games Magazine. Archived from the original on February 9, 2005.
- ^Majesty: The Fantasy Kingdom Sim at Game Rankings
- ^Majesty at the Linux Game Tome
- ^Majesty: Gone Gold at LinuxGames
- ^Wilson, Johnny L. (March 2000). 'Silycon Sorcery'. Dragon (269): 118–119.
- ^Staff (April 2001). 'The 2001 Premier Awards; Games of the Year'. Computer Gaming World (201): 72–80, 82, 83.
- ^'Majesty Gold HD Edition released!'. Paradox Interactive Press Releases. Paradox Interactive. 21 March 2012. Archived from the original on 25 September 2012. Retrieved 11 November 2012.
- ^'Majesty Legends Q&A'. GameSpot. 2003-05-03. Archived from the original on March 14, 2006. Retrieved 2007-07-05.
- ^'Paradox Interactive Acquires the Intellectual Property for Majesty'. GameZone. 2007-07-03. Retrieved 2014-11-02.
- ^Official page of Majesty Mobile
- ^'Majesty: The Fantasy Kingdom Sim now on Windows Phone'. BestWP7Games. 23 March 2012.
References[edit]
- Majesty: Gold Edition Manual. New York, NY.: Infogrames Interactive, Inc. 2002.
External links[edit]
- Majesty: The Fantasy Kingdom Sim at MobyGames
The following is a list of games distributed, developed and/or published by Interplay Entertainment.
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Name | Year | Platforms | Description |
---|---|---|---|
Alone in the Dark | 1992 | 3DO, Arc, DOS, FMT, Mac, PC98 | A survival horror game, developed by Infogrames. |
Another World | 1991 | 3DO, Ami, AppGS, DOS, Droid, iOS, Mac, SMD, SNES, ST, Sym, Win | Also known as Out of This World in the US, an action-adventure game, developed by Delphine Software. |
Atomic Bomberman | 1997 | Win | Licensed by Hudson Soft |
The Adventures of Rad Gravity | 1990 | NES | |
Baldur's Gate | 1998 | Mac, Win | Role-playing video game developed by BioWare. |
Baldur's Gate: Tales of the Sword Coast | 1999 | Mac, Win | Role-playing video game developed by BioWare. |
Baldur's Gate II: Shadows of Amn | 2000 | Mac, Win | Role-playing video game developed by BioWare. |
Baldur's Gate II: Throne of Bhaal | 2001 | Mac, Win | Role-playing video game developed by BioWare. |
Baldur's Gate: Dark Alliance | 2001 | Xbox, PS2, GBA, GCN | Role-playing video game originally developed by Snowblind Studios. |
Baldur's Gate: Dark Alliance II | 2004 | Xbox, PS2 | Role-playing video game developed by Black Isle Studios. |
Bard's Tale | 1985 | Ami, CPC, AppII, AppGS, C64, DOS, Mac, NES, PC98, ST, ZX | A ground-breaking role-playing video game and huge hit for Interplay, published by Electronic Arts. |
The Bard's Tale II: The Destiny Knight | 1986 | Ami, AppII, AppGS, C64, DOS, PC98, | Role-playing video game developed by Interplay, published by Electronic Arts. |
Battle Arena Toshinden 2 | 1998 | Win | Windows version developed by Kinesoft. Also published by Fujitsu. |
Battle Chess | 1988 | 3DO, Ami, Arc, AppGS, AppII, C64, DOS, FMT, Mac, NES, PC98, ST, Win, X68K | A variant of chess, where pieces battle each other when capturing. A very successful title for Interplay. |
Battle Chess II: Chinese Chess | 1991 | DOS | Sequel to Battle Chess |
Battle Chess 4000 | 1991 | DOS | |
Battle Chess: Game of Kings | 2014 | Win | Released on Steam Early Access on March 17, 2014. |
Battlecruiser 3000AD v2.0 | 1998 | Win | This game is infamous for its protracted development history and then lacking gameplay. |
Blackthorne | 1994 | DOS, GBA, Mac, PC98, S32X, SNES | A platformer by Blizzard Entertainment. |
Blood & Magic | 1996 | DOS, Win | A real-time strategy game based on Dungeons & Dragons developed by Tachyon Studios. |
Buzz Aldrin's Race Into Space | 1993 | DOS | A space program management game. |
Boogerman | 1995 | SMD, SNES, Virtual Console | A side-scrollingaction platform game. |
Bust-A-Move 4 | 2000 | Win | Windows version developed by Kinesoft. |
Carmageddon | 1997 | DOS, Mac PS1, N64, GBC, iOS, Droid, Win | A violent racing game where points are scored by hitting and running over innocent bystanders as well as opponents. |
Carmageddon II | 1998 | GBC, Mac, N64, PS1, Win | A sequel to the violent original, Carmageddon. |
Casper | 1996 | Sega Saturn, 3DO, PlayStation, Game Boy Color | A puzzle game based on the film of the same name. |
Castles | 1991 | Ami, DOS, ST | |
Castles II: Siege and Conquest | 1991 | Ami32, DOS, Mac | |
Clayfighter | 1993 | SMD, SNES, Wii, NDSi | |
Clayfighter 2 | 1995 | SNES | |
Clayfighter 631⁄3 | 1997 | N64 | |
Clayfighter: The Sculptor's Cut | 1998 | N64 | Released as a Blockbuster Video rental exclusive |
Claymates | 1993 | SNES | |
Conquest of the New World | 1996 | DOS, Mac | |
Crazy Cars: Hit the Road | 2012 | Win, Droid, iOS | A racing video game developed by Little World Entertainment and published by Microïds. |
Crazy Cats Love | 2011 | iOS | A puzzle game. |
Cyberia | 1994 | 3DO, DOS, PS1, Sat | |
Darius Gaiden | 1998 | Win | Windows version developed by Kinesoft |
Death and the Fly | 2011 | Win | A side-scrollingplatform/puzzle video game developed by Independent Programmist Group (PIG) and published under the label Interplay Discovery. |
Descent | 1994 | DOS, Mac, Arc, PS1, Win | An action game developed by Parallax Software |
Descent II | 1996 | DOS, Mac, Arc, PS1, Win | An action game developed by Parallax Software |
Descent 3 | 1999 | Mac, Win, Linux | An action game developed by Outrage Entertainment |
Descent: FreeSpace – The Great War | 1998 | Ami, Win | A space sim developed by Volition. The sequel is Freespace 2. |
Descent to Undermountain | 1997 | DOS, Win | Based on the Dungeons & Dragons setting of Undermountain in the Forgotten Realms. |
Die by the Sword | 1997 | Win | |
Draconus: Cult of the Wyrm | 2000 | DC | |
Dragon Dice | 1997 | PC | An action/fantasy game based on the Dragon Dice game by TSR. |
Dragon Wars | 1989 | Ami, AppGS, AppII, C64, DOS, NES, PC98, X68K | A fantasy role-playing video game using The Bard's Talegame engine |
Dungeon Master II | 1993 | Amiga, DOS, PC98, Mac, SCD | A sequel to the popular Dungeon Master |
Earthworm Jim | 1994 | SMD, SNES, SCD, GBC, GG, GBA, DOS, SMS, iOS, WIN, Wii, NDS, PS3, X360 | A version of EWJ was released on Wiiware in 2009 and on DSiware in 2010 |
Earthworm Jim 2 | 1995 | SMD, SNES, GBA, DOS, Sat, PS1, Wii, WIN | Nintendo Wiiware version was released in 2009. |
Earthworm Jim 3D | 1999 | N64, Win | Developed by VIS Entertainment. |
Earthworm Jim: Menace 2 the Galaxy | 1999 | GB, GBC | Developed by David A. Palmer Productions. Published by Crave Entertainment. |
Earthworm Jim HD | 2010 | XBLA, PSN, iOS | Remake of the original game. Developed Gameloft and co-published by Gameloft and Microsoft Studios. |
Evolva | 2000 | Win | Developed by Computer Artworks |
Fallout | 1997 | DOS, Mac, Win | A post-apocalyptic role-playing video game. |
Fallout 2 | 1998 | DOS, Mac, Win | A post-apocalyptic role-playing video game, internally developed by Black Isle Studios. |
Fallout: Brotherhood of Steel | 2004 | PS2, Xbox | |
Fallout Tactics: Brotherhood of Steel | 2001 | Win | A turn-based/real-timetactical role-playing game, developed by Micro Forté and co-published with 14 Degrees East. |
Fatal Fury 3: Road to the Final Victory | 1998 | Win | Windows version developed by Kinesoft |
The Forgotten Realms Archives | 1997 | DOS, Win | A compilation of several Advanced Dungeons & Dragons games by Strategic Simulations, Inc. |
FreeSpace 2 | 1999 | AmigaOS 4, Win | Space simulation, sequel to Descent: FreeSpace, developed by Volition |
Fragile Allegiance | 1996 | DOS, Win | Realtime strategy game set in space |
Giants: Citizen Kabuto | 2000 | Mac, PS2, Win | |
Hardwar | 1998 | Win | Space combat game |
Heart of Darkness | 1998 | Win, PS1 | |
Homesteader | 2011 | Win | |
Hostile Waters: Antaeus Rising | 2001 | Win | |
Icewind Dale | 2000 | Mac, Win | Role-playing video game, internally developed by Black Isle Studios. |
Icewind Dale II | 2002 | Win | Role-playing video game, internally developed by Black Isle Studios. |
International Rally Championship | 1997 | Win | Racing game, developed by Magnetic Fields. |
J.R.R. Tolkien's The Lord of the Rings, Vol. I | 1990 | Ami, DOS, FMT, PC98 | |
J.R.R. Tolkien's The Lord of the Rings, Vol. I | 1994 | SNES | |
J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers | 1992 | DOS, FMT, PC98 | |
Kingpin: Life of Crime | 1999 | Linux, Win | Developed by Xatrix |
Kingpin: Reloaded | 2020 | PC, NS, PS4, XBO | Published by Interplay & 3D Realms. [1] |
Learn to Program BASIC | 1998 | Mac, Win | |
Legendary Wars: T-Rex Rumble | 2010 | NDSi, iOS | A real-time strategy video game, internally developed. |
Lexi-Cross | 1991 | DOS, Mac | |
Lionheart: Legacy of the Crusader | 2003 | Win | A role-playing video game, developed by Reflexive Entertainment |
Loaded | 1995 | PS1, Sat | |
The Lost Vikings | 1992 | Ami, Ami32, DOS, GBA, SMD, SNES | Developed by Blizzard Entertainment |
The Lost Vikings 2 | 1997 | SNES, Win, Sat, PS1 | A 32-bit enhanced version of The Lost Vikings II was developed for the Sega Saturn, PlayStation and PC, known in the United States as Norse By Norsewest: Return of the Lost Vikings |
Mario Teaches Typing | 1991 | DOS, Mac, Win | Licensed by Nintendo |
Mario's Game Gallery | 1995 | DOS, Mac, Win | Licensed by Nintendo |
M.A.X.: Mechanized Assault & Exploration | 1996 | DOS, Win | |
M.A.X.: Mechanized Assault & Exploration 2 | 1998 | DOS, Win | A turn-based strategy game |
MDK | 1997 | DOS, Mac, PS1, Win | |
MDK2 | 2000 | DC, PS2, Wii, Win, WiiWare | A third-person shooter video game developed by BioWare. The WiiWare release was developed by Beamdog. |
MDK2 HD | 2011 | Win | Remake of the original game. Developed by Overhaul Games. |
Messiah | 2000 | Win | |
Mummy: Tomb of the Pharaoh | 1996 | Mac, Win | |
Neuromancer | 1988 | Ami, AppII, AppGS, C64, DOS | Action/adventure game, internally developed |
Normality Inc. | 1996 | DOS | |
Of Light and Darkness: The Prophecy | 1998 | Win | |
Pinball Yeah! | 2010 | Win, iOS | A pinball video game developed by CodeRunners and published under the label Interplay Discovery. |
Planescape: Torment | 1999 | Win | |
Prehistorik | 2010 | iOS | |
Project V13 | Forthcoming | Win | |
Puzzle Bobble | 1996 | Win | Windows version developed by Kinesoft. Oddly uses the Puzzle Bobble name in North America when other Puzzle Bobble games were released as Bust-A-Move there. |
Puzzle Bobble 2 | 1997 | Win | Windows version developed by Kinesoft. Contains the extra content from Puzzle Bobble 2X. Oddly uses the Puzzle Bobble name in North America when other Puzzle Bobble games were released as Bust-A-Move there. |
Raiden II | 1997 | Win | Windows version developed by Kinesoft |
Realms of the Haunting | 1996 | DOS, Win | Action-adventure game, developed by Gremlin Interactive |
Redneck Rampage | 1997 | DOS, Mac | First-person shooter, developed by Xatrix |
Redneck Rampage Rides Again | 1998 | DOS | First-person shooter, developed by Xatrix |
Reloaded | 1996 | DOS, PS1, PSN | |
Rock 'N Roll Racing | 1993 | GBA, Gen, SNES | Racing game developed by Silicon & Synapse who would later be known as Blizzard |
Rock & Roll Racing 2: Red Asphalt | 1998 | PS1 | Titled Red Asphalt in North America |
RPM Racing | 1991 | SNES | |
Run Like Hell (RLH) | 2002 | PS2, Xbox | Developed by Digital Mayhem |
Russian 6 Pack | 1993 | DOS | 'Six Challenging Games From Russia' |
Sacrifice | 2000 | Mac, Win | Developed by Shiny Entertainment |
Samurai Shodown 2 | 2000 | Win | Windows version developed by Kinesoft |
Sand Warriors | 1997 | Win | |
Shattered Steel | 1996 | DOS, Mac | Developed by BioWare and published by Interplay |
SimCity Enhanced | 1993 | DOS, Mac | Developed by Maxis |
Soulbringer | 2000 | Win | Developed by Infogrames |
Star Reach | 1994 | DOS | Also known as Space Federation |
Star Trek: 25th Anniversary | 1992 | Ami, DOS, Mac | |
Star Trek: Judgment Rites | 1993 | DOS, Mac | |
Star Trek: Klingon Academy | 2000 | Win | |
Star Trek: New Worlds | 2000 | Win | |
Star Trek: Starfleet Academy | 1997 | Mac, Win | |
Star Trek: Starfleet Academy: Chekov's Lost Missions | Win | ||
Star Trek: Starfleet Command | 1999 | Win | |
Star Trek: Starfleet Command II: Empires At War | 2000 | Win | |
Star Trek: Starfleet Command II: Orion Pirates | 2001 | Win | |
Stonekeep | 1995 | DOS, Win | Role-playing video game, internally developed |
Stonekeep: Bones of the Ancestors | 2012 | WiiWare | Role-playing video game, Developed by Alpine Studios |
Super Castles | 1994 | SNES | A Japan-exclusive video game for the Super Famicom (the Japanese name for the Super Nintendo Entertainment System) |
Tass Times in Tonetown | 1986 | Ami, AppII, AppGS, C64, Mac, ST, DOS | A graphical text adventure developed by Interplay and Brainwave Creations, and published by Activision. |
Total Recall | 1990 | NES | Licensed and controlled for the U. S. and Canada by Acclaim Entertainment, Inc. |
Tommy Tronic | 2010 | Win | A platform video game developed by Oasis Games and published under the label Interplay Discovery. |
The Tracer Sanction | 1984 | AppII, C64, DOS | A graphical text adventure developed by Interplay and published by Activision. |
Track Meet | 1991 | GB | |
Virtual Pool | 1995 | DOS, Mac, PS1, Win | Billiards game, developed by Celeris |
VR Baseball 99 | 1999 | PS1 | |
VR Sports Powerboat Racing | 1998 | PS1, Win | Powerboating game, Racing, developed by Promethean Designs Ltd. |
Wasteland | 1988 | AppII, C64, DOS | Role-playing video game, internally developed |
Waterworld | 1997 | Win DOS, 3DO (Unreleased) | Published by Interplay, developed by Intelligent Games. |
Whiplash | 1995 | DOS | Known outside North America as Fatal Racing |
Wild 9 | 1998 | PS1 | Developed by Shiny Entertainment |
Y2K: The Game | 1999 | Win | Developed by Runecraft, Ltd. |
Zeitgeist: Laser Fighter | 1998 | Win | Windows version developed by Kinesoft |
Zero Divide: Techno Warrior | 1998 | Win | Windows version developed by Kinesoft |
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References[edit]
- ^'3D Realms is digging up Kingpin for PC and consoles'. Destructoid. Retrieved 2020-01-19.